To start the game, each player draws a hand of white "answer" cards, typically 10 cards.
One randomly chosen player begins as the Card Czar, and plays a black "question" card. The Card Czar reads the question out to the group.
Each player answers the question by selecting white "answer" card(s).
After everyone has played their "answer" the Card Czar reads them out loud in a humorous fashion, and picks their favorite. Whoever played that answer gets one Awesome Point.
After each round, a new player becomes the Card Czar, and every player receives new white cards to fill their hand.
If you have more than one White Card that you think could win, you can wager one of your Awesome Points to play one additional White Card.
If you win that round, you keep your point. If you lose, whoever wins the round gets the point you wagered.
Cards Against Humanity is meant to be remixed. Here are some of our favorite ways to pimp out the rules.
When you’re ready to stop playing, play the “Make a Haiku” Black Card to end the game. This is the official ceremonial ending of a good game of Cards Against Humanity, and this card should be reserved for the end. (Note: Haikus don’t need to follow the 5-7-5 form. They just have to be read dramatically).
At any time, players may trade in an Awesome Point to return as many White Cards as they’d like to the deck.
For Pick 2s, all players draw an extra card before playing the hand to open up more options.
Every round, pick one random White Card(s) from the pile and place it into play. This belongs to an imaginary player named Rando Cardrissian, and if he wins the game, all players go home in a state of everlasting shame.
At any time, players may discard cards that they don’t understand, but they must confess their ignorance to the group and suffer the resulting humiliation.